lovr.visible
EditThe lovr.visible
callback is called whenever the application becomes visible or invisible. lovr.draw
may still be called even while invisible to give the VR runtime timing info. If the VR runtime decides the application doesn't need to render anymore, LÖVR will detect this and stop calling lovr.draw
.
This event is also fired when the desktop window is minimized or restored. It's possible to distinguish between the headset and window using the display
parameter.
function lovr.visible(visible, display)
-- your code here
end
Arguments
Name | Type | Description |
visible | boolean | Whether the application is visible in the headset display. |
display | DisplayType | Whether the headset or desktop window changed visibility. |
Returns
Nothing