Collider:getShape

Edit

Returns a Shape attached to the Collider.

For the common case where a Collider only has a single shape, this is more convenient and efficient than extracting it from the table returned by Collider:getShapes. It is always equivalent to Collider:getShapes()[1].

shape = Collider:getShape()

Arguments

None

Returns

NameTypeDescription
shapeShape One of the Shape objects attached to the Collider.

Notes

This may return nil if the Collider doesn't have any shapes attached to it.

Example

function drawBoxCollider(pass, collider)
  local position = vec3(collider:getPosition())
  local size = vec3(collider:getShape():getDimensions())
  local orientation = quat(collider:getOrientation())
  pass:box(position, size, orientation)
end

See also