WrapMode

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Controls how Sampler objects wrap textures.

ValueDescription
clamp Pixels will be clamped to the edge, with pixels outside the 0-1 uv range using colors from the nearest edge.
repeat Tiles the texture.
mirror Similar to repeat, but flips the texture each time it repeats.
border Similar to clamp, but everything outside the 0-1 uv range will be filled with transparent black, i.e. (0, 0, 0, 0).

See also