lovr.graphics.newTexture

Edit

Creates a new Texture. Image filenames or Image objects can be used to provide the initial pixel data and the dimensions, format, and type. Alternatively, dimensions can be provided, which will create an empty texture.







Arguments

NameTypeDefaultDescription
filenamestring The filename of an image to load.
optionstable Texture options.
.typeTextureType The type of the texture.
.formatTextureFormat'rgba8' The format of the texture (ignored when images are provided).
.linearbooleanfalse Whether the texture is in linear color space instead of sRGB. Linear textures should be used for non-color data, like normal maps.
.samplesnumber1 The number of samples in the texture, used for multisample antialiasing. Currently must be 1 or 4. Ignored when images are provided.
.mipmaps*true The number of mipmap levels in the texture, or a boolean. If true, a full mipmap chain will be created. If false, the texture will only have a single mipmap.
.usagetable A list of TextureUsage indicating how the texture will be used.
.labelstring A label for the Texture that will show up in debugging tools.

Returns

NameTypeDescription
textureTexture The new Texture.

Arguments

NameTypeDefaultDescription
widthnumber The width of the Texture, in pixels.
heightnumber The height of the Texture, in pixels.
optionstable Texture options.
.typeTextureType The type of the texture.
.formatTextureFormat'rgba8' The format of the texture (ignored when images are provided).
.linearbooleanfalse Whether the texture is in linear color space instead of sRGB. Linear textures should be used for non-color data, like normal maps.
.samplesnumber1 The number of samples in the texture, used for multisample antialiasing. Currently must be 1 or 4. Ignored when images are provided.
.mipmaps*true The number of mipmap levels in the texture, or a boolean. If true, a full mipmap chain will be created. If false, the texture will only have a single mipmap.
.usagetable A list of TextureUsage indicating how the texture will be used.
.labelstring A label for the Texture that will show up in debugging tools.

Returns

NameTypeDescription
textureTexture The new Texture.

Arguments

NameTypeDefaultDescription
widthnumber The width of the Texture, in pixels.
heightnumber The height of the Texture, in pixels.
layersnumber The number of layers in the Texture.
optionstable Texture options.
.typeTextureType The type of the texture.
.formatTextureFormat'rgba8' The format of the texture (ignored when images are provided).
.linearbooleanfalse Whether the texture is in linear color space instead of sRGB. Linear textures should be used for non-color data, like normal maps.
.samplesnumber1 The number of samples in the texture, used for multisample antialiasing. Currently must be 1 or 4. Ignored when images are provided.
.mipmaps*true The number of mipmap levels in the texture, or a boolean. If true, a full mipmap chain will be created. If false, the texture will only have a single mipmap.
.usagetable A list of TextureUsage indicating how the texture will be used.
.labelstring A label for the Texture that will show up in debugging tools.

Returns

NameTypeDescription
textureTexture The new Texture.

Arguments

NameTypeDefaultDescription
imagestring An Image object holding pixel data to load into the Texture.
optionstable Texture options.
.typeTextureType The type of the texture.
.formatTextureFormat'rgba8' The format of the texture (ignored when images are provided).
.linearbooleanfalse Whether the texture is in linear color space instead of sRGB. Linear textures should be used for non-color data, like normal maps.
.samplesnumber1 The number of samples in the texture, used for multisample antialiasing. Currently must be 1 or 4. Ignored when images are provided.
.mipmaps*true The number of mipmap levels in the texture, or a boolean. If true, a full mipmap chain will be created. If false, the texture will only have a single mipmap.
.usagetable A list of TextureUsage indicating how the texture will be used.
.labelstring A label for the Texture that will show up in debugging tools.

Returns

NameTypeDescription
textureTexture The new Texture.

Arguments

NameTypeDefaultDescription
imagestable A table of filenames or Images to load into the Texture.
optionstable Texture options.
.typeTextureType The type of the texture.
.formatTextureFormat'rgba8' The format of the texture (ignored when images are provided).
.linearbooleanfalse Whether the texture is in linear color space instead of sRGB. Linear textures should be used for non-color data, like normal maps.
.samplesnumber1 The number of samples in the texture, used for multisample antialiasing. Currently must be 1 or 4. Ignored when images are provided.
.mipmaps*true The number of mipmap levels in the texture, or a boolean. If true, a full mipmap chain will be created. If false, the texture will only have a single mipmap.
.usagetable A list of TextureUsage indicating how the texture will be used.
.labelstring A label for the Texture that will show up in debugging tools.

Returns

NameTypeDescription
textureTexture The new Texture.

Arguments

NameTypeDefaultDescription
blobBlob A Blob object holding pixel data to load into the Texture.
optionstable Texture options.
.typeTextureType The type of the texture.
.formatTextureFormat'rgba8' The format of the texture (ignored when images are provided).
.linearbooleanfalse Whether the texture is in linear color space instead of sRGB. Linear textures should be used for non-color data, like normal maps.
.samplesnumber1 The number of samples in the texture, used for multisample antialiasing. Currently must be 1 or 4. Ignored when images are provided.
.mipmaps*true The number of mipmap levels in the texture, or a boolean. If true, a full mipmap chain will be created. If false, the texture will only have a single mipmap.
.usagetable A list of TextureUsage indicating how the texture will be used.
.labelstring A label for the Texture that will show up in debugging tools.

Returns

NameTypeDescription
textureTexture The new Texture.

Notes

If no type is provided in the options table, LÖVR will guess the TextureType of the Texture based on the number of layers:

Note that an Image can contain multiple layers and mipmaps. When a single Image is provided, its layer count will be used as the Texture's layer count.

If multiple Images are used to initialize the Texture, they must all have a single layer, and their dimensions, format, and mipmap counts must match.

When providing cubemap images in a table, they can be in one of the following forms:

{ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' }
{ right = 'px.png', left = 'nx.png', top = 'py.png', bottom = 'ny.png', back = 'pz.png', front = 'nz.png' }
{ px = 'px.png', nx = 'nx.png', py = 'py.png', ny = 'ny.png', pz = 'pz.png', nz = 'nz.png' }

(Where 'p' stands for positive and 'n' stands for negative).

If no usage is provided in the options table, LÖVR will guess the TextureUsage of the Texture. The sample usage is always included, but if the texture was created without any images then the texture will have the render usage as well.

The supported image formats are png, jpg, hdr, dds, ktx1, ktx2, and astc.

If image data is provided, mipmaps will be generated for any missing mipmap levels.

See also