ModelData:getNodeSkin
EditReturns the index of the skin used by a node. Skins are collections of joints used for skeletal animation. A model can have multiple skins, and each node can use at most one skin to drive the animation of its meshes.
Arguments
Name | Type | Description |
index | number | The index of the node. |
Returns
Name | Type | Description |
skin | number | The index of the node's skin, or nil if the node isn't skeletally animated. |
Arguments
Name | Type | Description |
name | string | The name of the node. |
Returns
Name | Type | Description |
skin | number | The index of the node's skin, or nil if the node isn't skeletally animated. |