lovr.load
EditThis callback is called once when the app starts. It should be used to perform initial setup work, like loading resources and initializing classes and variables.
function lovr.load(arg)
-- your code here
end
Arguments
Name | Type | Description |
arg | table | The command line arguments provided to the program. |
Returns
Nothing
Notes
If the project was loaded from a restart using lovr.event.restart
, the return value from the previously-run lovr.restart
callback will be made available to this callback as the restart
key in the arg
table.
The arg
table follows the Lua standard. The arguments passed in from the shell are put into a global table named arg
and passed to lovr.load
, but with indices offset such that the "script" (the project path) is at index 0. So all arguments (if any) intended for the project are at successive indices starting with 1, and the executable and its "internal" arguments are in normal order but stored in negative indices.
Example
function lovr.load(arg)
model = lovr.graphics.newModel('sponza.gltf')
texture = lovr.graphics.newTexture('cena.png')
effects = lovr.graphics.newShader('vert.glsl', 'frag.glsl')
loadLevel(1)
end