CylinderShape:setLength
EditSets the length of the CylinderShape.
CylinderShape:setLength(length)
Arguments
Name | Type | Description |
length | number | The new length, in meters. |
Returns
Nothing
Notes
This changes the mass of the shape. If the shape is attached to a collider with automatic mass enabled, the mass properties of the collider will update as well.
Changing shapes can make the physics engine explode since it can cause objects to overlap in unnatural ways.