ConeJoint

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Methods

Joint:destroyDestroy the Joint.
Joint:getAnchorsGet the anchor points of the Joint.
Joint:getCollidersGet the Colliders the Joint is attached to.
Joint:getForceGet the force used to satisfy the Joint's constraint.
Joint:getPriorityGet the priority of the Joint.
Joint:getTorqueGet the torque used to satisfy the Joint's constraint.
Joint:getTypeGet the type of the Joint.
Joint:getUserDataGet the Lua value associated with the Joint.
Joint:isDestroyedCheck if a Joint is destroyed.
Joint:isEnabledCheck if the Joint is enabled.
Joint:setEnabledEnable or disable the Joint.
Joint:setPrioritySet the priority of the Joint.
Joint:setUserDataAssociate a Lua value with the Joint.
ConeJoint:getAxisGet the axis of the cone.
ConeJoint:getLimitGet the angle limit of the ConeJoint.
ConeJoint:setLimitSet the angle limit of the ConeJoint.

See also