Pass:fill
EditDraws a fullscreen triangle. The fill
shader is used, which stretches the triangle across the screen.
Arguments
Name | Type | Description |
texture | Texture | The texture to fill. If nil, the texture from the active material is used. |
Returns
Nothing
Arguments
None
Returns
Nothing
Notes
This function has some special behavior for array textures:
- Filling a single-layer texture to a multi-layer canvas will mirror the texture to all layers, just like regular drawing.
- Filling a 2-layer texture to a mono canvas will render the 2 layers side-by-side.
- Filling a multi-layer texture to a multi-layer canvas will do a layer-by-layer fill (the layer counts must match).