TextureUsage

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These are the different things Textures can be used for. When creating a Texture, a set of these flags can be provided, restricting what operations are allowed on the texture. Using a smaller set of flags may improve performance. If none are provided, the only usage flag applied is sample.

ValueDescription
sample Whether the texture can be sampled from in Shaders (i.e. used in a material, or bound to a variable with a texture type, like texture2D).
render Whether the texture can be rendered to (i.e. by using it as a render target in lovr.graphics.pass).
storage Whether the texture can be used as a storage texture for compute operations (i.e. bound to a variable with an image type, like image2D).
transfer Whether the texture can be used for transfer operations like Texture:setPixels, Texture:blit, etc.

See also