TextureUsage
EditThese are the different things Texture
s can be used for. When creating a Texture, a set of these flags can be provided, restricting what operations are allowed on the texture. Using a smaller set of flags may improve performance. If none are provided, the only usage flag applied is sample
.
Value | Description |
sample |
Whether the texture can be sampled from in Shaders (i.e. used in a material, or bound to a variable with a texture type, like texture2D ).
|
render |
Whether the texture can be rendered to (i.e. by using it as a render target in lovr.graphics.pass ).
|
storage |
Whether the texture can be used as a storage texture for compute operations (i.e. bound to a variable with an image type, like image2D ).
|
transfer |
Whether the texture can be used for transfer operations like Texture:setPixels , Texture:blit , etc.
|