lovr.filesystem.getIdentity
EditReturns the identity of the game, which is used as the name of the save directory. The default is default
. It can be changed using t.identity
in lovr.conf
.
identity = lovr.filesystem.getIdentity()
Arguments
None
Returns
Name | Type | Description |
identity | string |
The name of the save directory, or nil if it isn't set.
|
Notes
On Android, this is always the package id (like org.lovr.app
).