local function getJointDirection(skeleton, joint)
return quat(unpack(skeleton[joint], 5)):direction()
end
local function getCurl(skeleton, finger)
local fingers = { thumb = 4, index = 8, middle = 13, ring = 18, pinky = 23 }
local jointCount = finger == 'thumb' and 2 or 3
local directions = {}
repeat
local orientation = quat(unpack(skeleton[fingers[finger] + #directions], 5))
table.insert(directions, orientation:direction())
until #directions == jointCount
local straightness = 0
for i = 2, jointCount do
straightness = straightness + math.max(directions[i]:dot(directions[i - 1]), 0)
end
local curliness = 1 - (straightness / (jointCount - 1))
return curliness
end
local function isThumbsUp(skeleton)
return skeleton and
getCurl(skeleton, 'thumb') < .1 and
getJointDirection(skeleton, 6).y > .4 and
getCurl(skeleton, 'index') > .6 and
getCurl(skeleton, 'middle') > .6 and
getCurl(skeleton, 'ring') > .6 and
getCurl(skeleton, 'pinky') > .6
end
function lovr.load()
hands = {
left = {},
right = {}
}
end
function lovr.update(dt)
for device, hand in pairs(hands) do
hand.skeleton = lovr.headset.getSkeleton(device)
hand.thumbsup = isThumbsUp(hand.skeleton)
end
end
local function drawSkeleton(pass, skeleton)
if not skeleton then return end
pass:setColor(0xf0f0f0)
for i, joint in ipairs(skeleton) do
pass:sphere(vec3(unpack(joint)), .01)
end
pass:setColor(0xb0b0b0)
for f = 1, 5 do
local base = ({ 3, 7, 12, 17, 22 })[f]
local length = f == 1 and 3 or 4
for j = 1, length do
local from = vec3(unpack(skeleton[base + j - 1]))
local to = vec3(unpack(skeleton[base + j - 0]))
pass:capsule(from, to, .002)
end
end
end
local function drawCurls(pass, skeleton, x)
if not skeleton then return end
pass:push()
pass:translate(x, 0, 0)
local str = 'curls:'
for i, finger in ipairs({ 'thumb', 'index', 'middle', 'ring', 'pinky' }) do
str = str .. ('\n%s: %.2f'):format(finger, getCurl(skeleton, finger))
end
pass:text(str, 0, 1.7, -2, .1)
pass:pop()
end
function lovr.draw(pass)
local str = 'Detecting thumbs up gesture..\n'
if hands.left.thumbsup or hands.right.thumbsup then
str = str .. 'Good job!'
end
pass:text(str, 0, 1.7, -2, .2)
drawSkeleton(pass, hands.left.skeleton)
drawSkeleton(pass, hands.right.skeleton)
drawCurls(pass, hands.left.skeleton, -2)
drawCurls(pass, hands.right.skeleton, 2)
end