function lovr.load()
source = lovr.audio.newSource('sine.wav')
source:setEffectEnabled('spatialization')
source:setDirectivity(.5, 2.0)
source:setLooping(true)
source:setVolume(.8)
source:play()
end
function lovr.update(dt)
local x, y, z = 0, 1, -1
local yaw = lovr.timer.getTime() * 2
source:setPose(x, y, z, yaw, 0, 1, 0)
lovr.audio.setPose(lovr.headset.getPose())
end
function lovr.draw(pass)
if lovr.audio.getSpatializer() ~= 'phonon' then
pass:text('Warning: phonon spatializer is not active', 0, 1.2, -1, .05)
end
shader = shader or lovr.graphics.newShader(
'unlit',
[[vec4 lovrmain() {
vec3 L = vec3(0., 1., 0.);
vec3 N = normalize(Normal);
float NoL = dot(N, L) * .5 + .5;
return vec4(vec3(NoL), 1.);
}
]]
)
pass:setShader(shader)
local radius, length = .03, .05
local x, y, z, angle, ax, ay, az = source:getPose()
-- Draw speaker cone
pass:push()
pass:translate(x, y, z)
pass:translate(0, 0, -length)
pass:rotate(angle + math.pi, ax, ay, az)
pass:translate(0, 0, length)
pass:cone(0, 0, 0, radius, length)
pass:pop()
end