Returns one of the vertex indices in a mesh. If a mesh has vertex indices, they define the order and connectivity of the vertices in the mesh, allowing a vertex to be reused multiple times without duplicating its data.
vertexindex = ModelData:getMeshIndex(mesh, index)
Arguments
Name | Type | Description |
mesh | number |
The index of a mesh to get the vertex from.
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index | number |
The index of a vertex index in the mesh to retrieve.
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Returns
Name | Type | Description |
vertexindex | number |
The vertex index. Like all indices in Lua, this is 1-indexed.
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See also