Shape
EditA Shape is a physics object that can be attached to colliders to define their shape.
Constructors
lovr.physics.newBoxShape | Create a new BoxShape. |
lovr.physics.newSphereShape | Create a new SphereShape. |
lovr.physics.newCapsuleShape | Create a new CapsuleShape. |
lovr.physics.newCylinderShape | Create a new CylinderShape. |
lovr.physics.newConvexShape | Create a new ConvexShape. |
lovr.physics.newMeshShape | Create a new MeshShape. |
lovr.physics.newTerrainShape | Create a new TerrainShape. |
World:newBoxCollider | Add a Collider with a BoxShape to the World. |
World:newSphereCollider | Add a Collider with a SphereShape to the World. |
World:newCapsuleCollider | Add a Collider with a CapsuleShape to the World. |
World:newCylinderCollider | Add a Collider with a CylinderShape to the World. |
World:newConvexCollider | Add a Collider with a ConvexShape to the World. |
World:newMeshCollider | Add a Collider with a MeshShape to the World. |
World:newTerrainCollider | Add a Collider with a TerrainShape to the World. |
Basics
Shape:getType | Get the type of the Shape. |
Shape:destroy | Destroy the Shape. |
Shape:isDestroyed | Check if the Shape is destroyed. |
Shape:getCollider | Get the Collider the Shape is attached to. |
Shape:getUserData | Get the Lua value associated with the Shape. |
Shape:setUserData | Associate a Lua value with the Shape. |
Position
Shape:getOffset | Get the local offset of the Shape. |
Shape:setOffset | Set the local offset of the Shape. |
Shape:getPosition | Get the position of the Shape. |
Shape:getOrientation | Get the orientation of the Shape. |
Shape:getPose | Get the pose of the Shape. |
Shape:getAABB | Get the Shape's axis aligned bounding box. |
Mass
Shape:getVolume | Get the volume of the Shape. |
Shape:getDensity | Get the density of the Shape. |
Shape:setDensity | Set the density of the Shape. |
Shape:getMass | Get the mass of the Shape. |
Shape:getInertia | Get the inertia of the Shape. |
Shape:getCenterOfMass | Get the center of mass of the Shape. |
Queries
Shape:containsPoint | Check if a point is inside the shape. |
Shape:raycast | Cast a ray against the shape. |