lovr.mirror

Edit

This callback is called every frame after rendering to the headset and is usually used to render a mirror of the headset display onto the desktop window. It can be overridden for custom mirroring behavior. For example, a stereo view could be drawn instead of a single eye or a 2D HUD could be rendered.

function lovr.mirror(pass)
  -- your code here
end

Arguments

NameTypeDescription
passPass A render pass targeting the window.

Returns

NameTypeDescription
skipboolean If truthy, the input Pass will not be submitted to the GPU.

Example

The default lovr.mirror implementation draws the headset mirror texture to the window if the headset is active, or just calls lovr.draw if there isn't a headset.

function lovr.mirror(pass)
  if lovr.headset then
    local texture = lovr.headset.getTexture()
    if texture then
      pass:fill(texture)
    else
      return true
    end
  else
    return lovr.draw and lovr.draw(pass)
  end
end

See also