lovr.headset.getPass
EditReturns a Pass
that renders to the headset display.
pass = lovr.headset.getPass()
Notes
The same Pass will be returned until lovr.headset.submit
is called.
The first time this function is called during a frame, the views of the Pass will be initialized with the headset view poses and view angles.
The pass will be cleared to the background color, which can be changed using lovr.graphics.setBackgroundColor
.
The pass will have a depth buffer. If t.headset.stencil
was set to a truthy value in lovr.conf
, the depth buffer will use the d32fs8
format, otherwise d32f
will be used.
If t.headset.antialias
was set to a truthy value in lovr.conf
, the pass will be multisampled.