Collider:setKinematic
EditSets whether the Collider is kinematic.',
Kinematic colliders behave like they have infinite mass. They ignore forces applied to them from gravity, joints, and collisions, but they can still move if given a velocity. Kinematic colliders don't collide with other kinematic colliders. They're useful for static environment objects in a level, or for objects that have their position managed outside of the physics system like tracked hands.
Collider:setKinematic(kinematic)
Arguments
Name | Type | Description |
kinematic | boolean | Whether the Collider should be kinematic. |
Returns
Nothing
Notes
If a Collider has a MeshShape
or a TerrainShape
, the collider will always be kinematic and this function will do nothing.