function lovr.load()
-- This holds the thread code
-- This must be wrapped with [[]] or '' to allow the engine to run it as Lua
threadCode = [[
local lovr = { thread = require 'lovr.thread' }
local channel = lovr.thread.getChannel('test')
local x = 0
while true do
x = x + 1
channel:push(x)
end
]]
-- Create a new test channel
channel = lovr.thread.getChannel('test')
-- Create a new thread called 'thread' using the code above
thread = lovr.thread.newThread(threadCode)
-- Start the thread
thread:start()
end
function lovr.update(dt)
-- Read and delete the message
message = channel:pop()
end
function lovr.draw(pass)
-- Display the message on screen/headset
pass:text(tostring(message), 0, 1.7, -5)
end