Contact:setRestitution
EditSets the restitution of the Contact. Restitution makes the Colliders bounce off of each other. A restitution value of zero results in an inelastic collision response, whereas 1.0 results in an elastic collision that preserves all of the velocity. Restitution can be bigger than 1.0 to make the collision even more bouncy.
Contact:setRestitution(restitution)
Arguments
Name | Type | Description |
restitution | number | The contact restitution. |
Returns
Nothing
Notes
The default restitution is the maximum restitution of either of the colliders.
Negative restitution values will be clamped to zero.