Pass:cylinder
EditDraws a cylinder.
Arguments
Name | Type | Default | Description |
x | number | 0 | The x coordinate of the center of the cylinder. |
y | number | 0 | The y coordinate of the center of the cylinder. |
z | number | 0 | The z coordinate of the center of the cylinder. |
radius | number | 1 | The radius of the cylinder. |
length | number | 1 | The length of the cylinder. |
angle | number | 0 | The rotation of the cylinder around its rotation axis, in radians. |
ax | number | 0 | The x component of the axis of rotation. |
ay | number | 1 | The y component of the axis of rotation. |
az | number | 0 | The z component of the axis of rotation. |
capped | boolean | true | Whether the tops and bottoms of the cylinder should be rendered. |
angle1 | number | 0 | The angle of the beginning of the arc. |
angle2 | number | 2 * math.pi | angle of the end of the arc. |
segments | number | 64 | The number of circular segments to render. |
Returns
Nothing
Arguments
Name | Type | Default | Description |
position | Vec3 | The position of the center of the cylinder. | |
radius | number | 1 | The radius of the cylinder. |
length | number | 1 | The length of the cylinder. |
orientation | Quat | The orientation of the cylinder. | |
capped | boolean | true | Whether the tops and bottoms of the cylinder should be rendered. |
angle1 | number | 0 | The angle of the beginning of the arc. |
angle2 | number | 2 * math.pi | angle of the end of the arc. |
segments | number | 64 | The number of circular segments to render. |
Returns
Nothing
Arguments
Name | Type | Default | Description |
transform | Mat4 | The transform of the cylinder. | |
capped | boolean | true | Whether the tops and bottoms of the cylinder should be rendered. |
angle1 | number | 0 | The angle of the beginning of the arc. |
angle2 | number | 2 * math.pi | angle of the end of the arc. |
segments | number | 64 | The number of circular segments to render. |
Returns
Nothing
Arguments
Name | Type | Default | Description |
p1 | Vec3 | The starting point of the cylinder. | |
p2 | Vec3 | The ending point of the cylinder. | |
radius | number | 1 | The radius of the cylinder. |
capped | boolean | true | Whether the tops and bottoms of the cylinder should be rendered. |
angle1 | number | 0 | The angle of the beginning of the arc. |
angle2 | number | 2 * math.pi | angle of the end of the arc. |
segments | number | 64 | The number of circular segments to render. |
Returns
Nothing
Notes
The local origin is in the center of the cylinder, and the length of the cylinder is along the z axis.