lovr.update
EditThe lovr.update
callback should be used to update your game's logic. It receives a single parameter, dt
, which represents the amount of elapsed time between frames. You can use this value to scale timers, physics, and animations in your game so they play at a smooth, consistent speed.
function lovr.update(dt)
-- your code here
end
Arguments
Name | Type | Description |
dt | number | The number of seconds elapsed since the last update. |
Returns
Nothing
Example
function lovr.update(dt)
ball.vy = ball.vy + ball.gravity * dt
ball.y = ball.y + ball.vy * dt
end