lovr.update

Edit

The lovr.update callback should be used to update your game's logic. It receives a single parameter, dt, which represents the amount of elapsed time between frames. You can use this value to scale timers, physics, and animations in your game so they play at a smooth, consistent speed.

function lovr.update(dt)
  -- your code here
end

Arguments

NameTypeDescription
dtnumber The number of seconds elapsed since the last update.

Returns

Nothing

Example

function lovr.update(dt)
  ball.vy = ball.vy + ball.gravity * dt
  ball.y = ball.y + ball.vy * dt
end

See also