World:getTightness
EditReturns the tightness of joints in the World.
The tightness controls how much force is applied to colliders connected by joints. With a value of 0, no force will be applied and joints won't have any effect. With a tightness of 1, a strong force will be used to try to keep the Colliders constrained. A tightness larger than 1 will overcorrect the joints, which can sometimes be desirable. Negative tightness values are not supported.
tightness = World:getTightness()
Arguments
None
Returns
Name | Type | Description |
tightness | number | The tightness of the World. |