lovr.headset.getTexture
EditReturns a Texture that will be submitted to the headset display. This will be the render target used in the headset's render pass. The texture is not guaranteed to be the same every frame, and must be called every frame to get the current texture.
texture = lovr.headset.getTexture()
Notes
This function may return nil
if the headset is not being rendered to this frame.