Pointer
SourceEditfunction lovr.draw(pass)
for i, hand in ipairs(lovr.headset.getHands()) do
hand = hand .. '/point'
local position = vec3(lovr.headset.getPosition(hand))
local direction = quat(lovr.headset.getOrientation(hand)):direction()
pass:setColor(1, 1, 1)
pass:sphere(position, .01)
pass:setColor(1, 0, 0)
pass:line(position, position + direction * 50)
end
end