Pass:transform
EditTransforms the coordinate system.
Transform the coordinate system using numbers.
Arguments
Name | Type | Description |
x | number | The x component of the translation. |
y | number | The y component of the translation. |
z | number | The z component of the translation. |
sx | number | The x component of the scale. |
sy | number | The y component of the scale. |
sz | number | The z component of the scale. |
angle | number | The amount to rotate the coordinate system by, in radians. |
ax | number | The x component of the axis of rotation. |
ay | number | The y component of the axis of rotation. |
az | number | The z component of the axis of rotation. |
Returns
Nothing
Transform the coordinate system using vector types.
Arguments
Name | Type | Description |
translation | Vec3 | The translation to apply. |
scale | Vec3 | The scale to apply. |
rotation | Quat | A quaternion containing the rotation to apply. |
Returns
Nothing
Transform the coordinate system using a matrix.
Arguments
Name | Type | Description |
transform | Mat4 | A matrix containing the transformation to apply. |
Returns
Nothing