-- Applies a cubemap texture to a cube
-- Texture from Humus (www.humus.name)
function lovr.load()
cube = lovr.graphics.newTexture({
left = 'negx.jpg',
right = 'posx.jpg',
top = 'posy.jpg',
bottom = 'negy.jpg',
front = 'negz.jpg',
back = 'posz.jpg'
})
shader = lovr.graphics.newShader([[
out vec3 pos;
vec4 lovrmain() {
pos = VertexPosition.xyz;
return DefaultPosition;
}
]], [[
in vec3 pos;
uniform textureCube cube;
vec4 lovrmain() {
return getPixel(cube, pos);
}
]])
end
function lovr.draw(pass)
pass:setShader(shader)
pass:send('cube', cube)
pass:cube(0, 1.7, -3, 1, lovr.timer.getTime(), 1, 1, 1)
end