lovr.graphics.submit
EditSubmits work to the GPU.
Arguments
Name | Type | Description |
... | Pass | The pass objects to submit. Falsy values will be skipped. |
Returns
Name | Type | Description |
true | boolean |
Always returns true, for convenience when returning from lovr.draw .
|
Arguments
Name | Type | Description |
t | table | A table of passes to submit. Falsy values will be skipped. |
Returns
Name | Type | Description |
true | boolean |
Always returns true, for convenience when returning from lovr.draw .
|
Notes
The submitted Pass
objects will run in the order specified. Commands within a single Pass do not have any ordering guarantees.
Submitting work to the GPU is not thread safe. No other lovr.graphics
or Pass
functions may run at the same time as lovr.graphics.submit
.
Calling this function will invalidate any temporary buffers or passes that were created during the frame.
Submitting work to the GPU is a relatively expensive operation. It's a good idea to batch all Pass
objects into 1 submission if possible, unless there's a good reason not to. One such reason would be that the frame has so much work that some of it needs to be submitted early to prevent the GPU from running out of things to do. Another would be for Readback
objects.
By default, this function is called with the default pass at the end of lovr.draw
and lovr.mirror
.
It is valid to submit zero passes. This will send an empty batch of work to the GPU.