Curve
EditA Curve is an object that represents a Bézier curve in three dimensions. Curves are defined by an arbitrary number of control points (note that the curve only passes through the first and last control point).
Once a Curve is created with lovr.math.newCurve
, you can use Curve:evaluate
to get a point on the curve or Curve:render
to get a list of all of the points on the curve. These points can be passed directly to Pass:points
or Pass:line
to render the curve.
Note that for longer or more complicated curves (like in a drawing application) it can be easier to store the path as several Curve objects.
Constructors
lovr.math.newCurve | Create a new Curve. |
Curve:slice | Get a new Curve from a slice of an existing one. |
Methods
Curve:addPoint | Add a new control point to the Curve. |
Curve:evaluate | Turn a number from 0 to 1 into a point on the Curve. |
Curve:getPoint | Get a control point of the Curve. |
Curve:getPointCount | Get the number of control points in the Curve. |
Curve:getTangent | Get the direction of the Curve at a point. |
Curve:removePoint | Remove a control point from the Curve. |
Curve:render | Get a list of points on the Curve. |
Curve:setPoint | Set a control point of the Curve. |
Curve:slice | Get a new Curve from a slice of an existing one. |