Model:getTriangles
EditReturns 2 tables containing mesh data for the Model.
The first table is a list of vertex positions and contains 3 numbers for the x, y, and z coordinate of each vertex. The second table is a list of triangles and contains 1-based indices into the first table representing the first, second, and third vertices that make up each triangle.
The vertex positions will be affected by node transforms.
vertices, indices = Model:getTriangles()
Arguments
None
Returns
Name | Type | Description |
vertices | table | The triangle vertex positions, returned as a flat (non-nested) table of numbers. The position of each vertex is given as an x, y, and z coordinate. |
indices | table |
A list of numbers representing how to connect the vertices into triangles. Each number is a 1-based index into the vertices table, and every 3 indices form a triangle.
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Notes
After this function is called on a Model once, the result is cached (in its ModelData).