World:getResponseTime

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Returns the response time factor of the World.

The response time controls how relaxed collisions and joints are in the physics simulation, and functions similar to inertia. A low response time means collisions are resolved quickly, and higher values make objects more spongy and soft.

The value can be any positive number. It can be changed on a per-joint basis for DistanceJoint and BallJoint objects.

responseTime = World:getResponseTime()

Arguments

None

Returns

NameTypeDescription
responseTimenumber The response time setting for the World.

See also