Model:setNodePose

Edit

Sets or blends the pose (position and orientation) of a node to a new pose. This sets the local pose of the node, relative to its parent. The scale will remain unchanged.





Arguments

NameTypeDefaultDescription
indexnumber The index of the node.
xnumber The x component of the position.
ynumber The y component of the position.
znumber The z component of the position.
anglenumber The number of radians the node should be rotated around its rotation axis.
axnumber The x component of the axis of rotation.
aynumber The y component of the axis of rotation.
aznumber The z component of the axis of rotation.
blendnumber1.0 A number from 0 to 1 indicating how much of the target pose to blend in. A value of 0 will not change the node's pose at all, whereas 1 will fully blend to the target pose.

Returns

Nothing

Arguments

NameTypeDefaultDescription
namestring The name of the node.
xnumber The x component of the position.
ynumber The y component of the position.
znumber The z component of the position.
anglenumber The number of radians the node should be rotated around its rotation axis.
axnumber The x component of the axis of rotation.
aynumber The y component of the axis of rotation.
aznumber The z component of the axis of rotation.
blendnumber1.0 A number from 0 to 1 indicating how much of the target pose to blend in. A value of 0 will not change the node's pose at all, whereas 1 will fully blend to the target pose.

Returns

Nothing

Arguments

NameTypeDefaultDescription
indexnumber The index of the node.
positionVec3 The target position. Can also be provided as 3 numbers.
orientationQuat The target orientation. Can also be provided as 4 numbers in angle-axis form.
blendnumber1.0 A number from 0 to 1 indicating how much of the target pose to blend in. A value of 0 will not change the node's pose at all, whereas 1 will fully blend to the target pose.

Returns

Nothing

Arguments

NameTypeDefaultDescription
namestring The name of the node.
positionVec3 The target position. Can also be provided as 3 numbers.
orientationQuat The target orientation. Can also be provided as 4 numbers in angle-axis form.
blendnumber1.0 A number from 0 to 1 indicating how much of the target pose to blend in. A value of 0 will not change the node's pose at all, whereas 1 will fully blend to the target pose.

Returns

Nothing

See also