Collider:setRestitution
EditSets the restitution of the Collider. Restitution makes a Collider bounce when it collides with other objects. A restitution value of zero would result in an inelastic collision response, whereas 1.0 would result in an elastic collision that preserves all of the velocity.
Collider:setRestitution(restitution)
Arguments
Name | Type | Description |
restitution | number | The restitution of the Collider. |
Returns
Nothing
Notes
To improve stability of the simulation and allow colliders to come to rest, restitution is only applied if the collider is moving above a certain speed. This can be configured using the restitutionThreshold
option in lovr.physics.newWorld
.
Negative restitution is not meaningful and is clamped to zero.