Joint:destroy
EditDestroys the Joint, removing it from the World and breaking the connection between its Colliders. There is no way to get the Joint back after destroying it, and attempting to use it will throw an error. To temporarily disable a Joint, use Joint:setEnabled
.
Joint:destroy()
Arguments
None
Returns
Nothing
Notes
Joints are automatically destroyed if either of their Colliders are destroyed or if the World is destroyed or garbage collected.