lovr.log
EditThis callback is called when a message is logged. The default implementation of this callback prints the message to the console using print
, but it's possible to override this callback to render messages in VR, write them to a file, filter messages, and more.
The message can have a "tag" that is a short string representing the sender, and a "level" indicating how severe the message is.
The t.graphics.debug
flag in lovr.conf
can be used to get log messages from the GPU driver (tagged as GPU
). It is also possible to emit customlog messages using lovr.event.push
, or by calling the callback.
function lovr.log(message, level, tag)
-- your code here
end
Arguments
Name | Type | Description |
message | string | The log message. It may end in a newline. |
level | string |
The log level (debug , info , warn , or error ).
|
tag | string | The log tag. |
Returns
Nothing
See also
Pass:text