This callback is called once when the app starts. It should be used to perform initial setup work, like loading resources and initializing classes and variables.
function lovr.load(args) -- your code here end
|args||table||The command line arguments provided to the program.|
If the project was loaded from a restart using
lovr.event.restart, the return value from the previously-run
lovr.restart callback will be made available to this callback as the
restart key in the
args table follows the Lua standard. The arguments passed in from the shell are put into a global table named
arg and passed to
lovr.load, but with indices offset such that the "script" (the project path) is at index 0. So all arguments (if any) intended for the project are at successive indices starting with 1, and the executable and its "internal" arguments are in normal order but stored in negative indices.
function lovr.load(args) model = lovr.graphics.newModel('cena.gltf') texture = lovr.graphics.newTexture('cena.png') levelGeometry = lovr.graphics.newMesh(1000) effects = lovr.graphics.newShader('vert.glsl', 'frag.glsl') loadLevel(1) end