Causes the device to vibrate with a custom strength, duration, and frequency, if possible.
vibrated = lovr.headset.vibrate(device, strength, duration, frequency)
|device||Device||head||The device to vibrate.|
|strength||number||1||The strength of the vibration (amplitude), between 0 and 1.|
|duration||number||.5||The duration of the vibration, in seconds.|
|frequency||number||0||The frequency of the vibration, in hertz. 0 will use a default frequency.|
|vibrated||boolean||Whether the vibration was successfully triggered by an active headset driver.|
When using the
openvr headset driver on an HTC Vive, the value for the
duration currently must be less than .004 seconds. Call this function several frames in a row for stronger or prolonged vibration patterns.
oculus headset driver does not currently support haptics.
On the Oculus Quest, devices can only be vibrated once per frame. Any attempts after the first will return
false. The Oculus Go controller does not support vibration.