lovr.draw
EditThis callback is called every frame, and receives a Pass
object as an argument which can be used to render graphics to the display. If a VR headset is connected, this function renders to the headset display, otherwise it will render to the desktop window.
function lovr.draw(pass)
-- your code here
end
Arguments
Name | Type | Description |
pass | Pass | A render pass targeting the main display (headset or window). |
Returns
Name | Type | Description |
skip | boolean | If truthy, the input Pass will not be submitted to the GPU. |
Notes
To render to the desktop window when a VR headset is connected, use the lovr.mirror
callback.
The display is cleared to the global background color before this callback is called, which can be changed using lovr.graphics.setBackgroundColor
.
Since the lovr.graphics.submit
function always returns true, the following idiom can be used to submit graphics work manually and override the default submission:
function lovr.draw(pass)
local passes = {}
-- ... record multiple passes and add to passes table
return lovr.graphics.submit(passes)
end