World:setTightness
Sets the tightness of joints in the World.
The tightness controls how much force is applied to colliders connected by joints. With a value of 0, no force will be applied and joints won't have any effect. With a tightness of 1, a strong force will be used to try to keep the Colliders constrained. A tightness larger than 1 will overcorrect the joints, which can sometimes be desirable. Negative tightness values are not supported.
World:setTightness(tightness)
Arguments
Name | Type | Description |
tightness | number | The new tightness for the World. |
Returns
Nothing
See also
BallJoint:getTightness
BallJoint:setTightness
DistanceJoint:getTightness
DistanceJoint:setTightness
World:getResponseTime
World:setResponseTime
World:getTightness
World