Adds a Collider to the world and attaches a CapsuleShape.
Arguments
| Name | Type | Default | Description |
| x | number | 0 |
The x coordinate of the center of the capsule, in meters.
|
| y | number | 0 |
The y coordinate of the center of the capsule, in meters.
|
| z | number | 0 |
The z coordinate of the center of the capsule, in meters.
|
| radius | number | 1 |
The radius of the capsule, in meters.
|
| length | number | 1 |
The length of the capsule, not including the caps, in meters.
|
Returns
| Name | Type | Description |
| collider | Collider |
The new Collider.
|
Arguments
| Name | Type | Default | Description |
| position | Vec3 | |
The position of the center of the capsule, in meters.
|
| radius | number | 1 |
The radius of the capsule, in meters.
|
| length | number | 1 |
The length of the capsule, not including the caps, in meters.
|
Returns
| Name | Type | Description |
| collider | Collider |
The new Collider.
|
This will throw an error if there are too many colliders in the world. The limit defaults to 16384 and can be changed in lovr.physics.newWorld.
The length of the capsule goes along its local Z axis.
See also