Shape:getCollider
EditReturns the Collider the Shape is attached to.
This function will return nil
if the Shape is not attached to a Collider. When a Shape isn't attached to a Collider, the Shape can still be used for queries with World:overlapShape
and World:shapecast
.
collider = Shape:getCollider()
Arguments
None
Returns
Name | Type | Description |
collider | Collider | The Collider the Shape is attached to, or nil if the Shape isn't attached to a Collider. |
Notes
A Shape can only be attached to one Collider at a time.