Shape:getCollider
EditReturns the Collider the Shape is attached to.
This function will return nil if the Shape is not attached to a Collider. When a Shape isn't attached to a Collider, the Shape can still be used for queries with World:overlapShape and World:shapecast.
collider = Shape:getCollider()Arguments
None
Returns
| Name | Type | Description |
| collider | Collider | The Collider the Shape is attached to, or nil if the Shape isn't attached to a Collider. |
Notes
A Shape can only be attached to one Collider at a time.