Quat:slerp
EditPerforms a spherical linear interpolation between this quaternion and another one, which can be used for smoothly animating between two rotations.
The amount of interpolation is controlled by a parameter t. A t value of zero leaves the original quaternion unchanged, whereas a t of one sets the original quaternion exactly equal to the target. A value between 0 and 1 returns a rotation between the two based on the value.
self = Quat:slerp(r, t)Arguments
| Name | Type | Description |
| r | Quat | The quaternion to slerp towards. |
| t | number | The lerping parameter. |
Returns
| Name | Type | Description |
| self | Quat | The modified quaternion, containing the new lerped values. |