Image:setPixel
EditSets the value of a single pixel of the Image.
If you need to change a bunch of pixels, consider using Image:mapPixel.
Image:setPixel(x, y, r, g, b, a)Arguments
| Name | Type | Default | Description |
| x | number | The x coordinate of the pixel to set (0-indexed). | |
| y | number | The y coordinate of the pixel to set (0-indexed). | |
| r | number | The red component of the pixel, from 0.0 to 1.0. | |
| g | number | The green component of the pixel, from 0.0 to 1.0. | |
| b | number | The blue component of the pixel, from 0.0 to 1.0. | |
| a | number | 1.0 | The alpha component of the pixel, from 0.0 to 1.0. |
Returns
Nothing
Notes
The following texture formats are supported: r8, rg8, rgba8, r16, rg16, rgba16, r32f, rg32f, rgba32f.