lovr.modelschanged
EditThe lovr.modelschanged callback is called when VR models change, usually when hardware is connected or disconnected.
function lovr.modelschanged()
-- your code here
endArguments
None
Returns
Nothing
Example
local models = {}
function lovr.draw(pass)
for _, model in pairs(models) do
if lovr.headset.isTracked(model) then
lovr.headset.animate(model)
local x, y, z, angle, ax, ay, az = lovr.headset.getPose(model)
pass:draw(model, x, y, z, 1, angle, ax, ay, az)
end
end
end
function lovr.modelschanged()
local newModels = {}
for i, key in ipairs(lovr.headset.getModelKeys()) do
newModels[key] = models[key] or lovr.headset.newModel(key)
end
models = newModels
end