Sampler:getAnisotropy
EditReturns the anisotropy level of the Sampler. Anisotropy smooths out a texture's appearance when viewed at grazing angles.
anisotropy = Sampler:getAnisotropy()Arguments
None
Returns
| Name | Type | Description |
| anisotropy | number | The anisotropy level of the sampler. |
Notes
Not all GPUs support anisotropy. The maximum anisotropy level is given by the anisotropy limit of lovr.graphics.getLimits, which may be zero. It's very common for the maximum to be 16, however.