Spatialization

SourceEdit
function lovr.load()
  source = lovr.audio.newSource('sine.wav', { spatial = true })
  source:setSpatialization(1)
  source:setLooping(true)
  source:play()
end

function lovr.update()
  lovr.audio.setPose(lovr.headset.getPose())

  local x = math.sin(lovr.timer.getTime() * 2)
  source:setPose(x, 1, -1)
end

function lovr.draw(pass)
  pass:sphere(mat4(source:getPose()):scale(.05))
end