Spatialization
SourceEditfunction lovr.load()
source = lovr.audio.newSource('sine.wav', { spatial = true })
source:setSpatialization(1)
source:setLooping(true)
source:play()
end
function lovr.update()
lovr.audio.setPose(lovr.headset.getPose())
local x = math.sin(lovr.timer.getTime() * 2)
source:setPose(x, 1, -1)
end
function lovr.draw(pass)
pass:sphere(mat4(source:getPose()):scale(.05))
end