PassthroughMode
EditDifferent passthrough modes, set using lovr.headset.setPassthrough.
For best results, the blend and add modes should use a transparent background color, which can be changed with lovr.graphics.setBackgroundColor.
| Value | Description |
| opaque | The headset display will not blend with anything behind it. Most VR headsets use this mode. |
| blend | The real world will blend with the headset display using the alpha channel. This is supported on VR headsets with camera passthrough, as well as some AR displays. |
| add | Color values from virtual content will be added to the real world. This is the most common mode used for AR. Notably, black pixels will not show up at all. |