Mesh:buildRaytracer
EditRebuilds raytracing data for the Mesh.
The first time a Mesh is added to a Raytracer with Raytracer:add, it computes raytracing data for its vertices automatically. However, if the Mesh vertices change later, this raytracing data will be out of date. This function is used to rebuild the raytracing data. Afterwards, Raytracer:build also needs to be called on any Raytracer objects holding the Mesh.
Mesh:buildRaytracer()Arguments
None
Returns
Nothing