lovr.headset.isSeated
EditReturns whether the headset coordinate space is in seated mode.
Seated mode is enabled by setting t.headset.seated to true in lovr.conf. In seated mode, y=0 will be at eye level, instead of on the floor like in standing-scale experiences.
The seated coordinate space can be more convenient for applications that are rendering a simple interface in front of the user (like a video player) instead of a roomscale 3D scene. y=0 will also be at the correct height at startup, whether the user is sitting or standing.
seated = lovr.headset.isSeated()Arguments
None
Returns
| Name | Type | Description |
| seated | boolean | Whether the experience is seated. |