Pass:setSampler
EditSets the default Sampler to use when sampling textures. It is also possible to send a custom sampler to a shader using Pass:send and use that instead, which allows customizing the sampler on a per-texture basis.
Pass:setSampler(sampler)Arguments
| Name | Type | Default | Description |
| sampler | Sampler | FilterMode | 'linear' |
The Sampler shaders will use when reading from textures. It can also be a FilterMode, for convenience (other sampler settings will use their defaults).
|
Returns
Nothing
Notes
The getPixel shader helper function will use this sampler.
When a Pass is reset, its sampler will be reset to linear.
The sampler applies to all draws in the pass on submit, regardless of when the sampler is set.
If you need different samplers for each draw, currently you have to send a Sampler object to a Shader (this is not ideal).
Example
function lovr.draw(pass)
pass:setSampler('nearest') -- activate minecraft mode
pass:setMaterial(rock)
pass:cube(x, y, z)
end